In-game commands and main config.ini options to customize FPS, overlays, M2E, ranges and effects.
Summary of each feature and its command or configuration key.
| Feature | Description | Command / config |
|---|---|---|
| FPS | Shows or hides the on-screen FPS counter. | /fps, [State] fps |
| FPS unlock | Changes the FPS limit or returns to VSync. | /fpsunlock [FPS], [State] fpsunlock |
| M2E | Shows ground skill effect areas using configured colors. | /m2e, [M2E] SkillXXXX |
| ShowEffects | Forces selected effects to remain visible even when /effect is disabled. | [XtremePixel] ShowEffects, /reload |
| BBE / gutterlines | Shows Bowling Bash gutterlines and demigutter lines. | /bbe, Gutterline, Demigutter |
| Dead cells | Marks blocked or non-walkable cells. | /dead, Deadcell |
| Manual ranges | Draws circles or squares around the character with values from 1 to 24. | /circle, /circle1, /circle2, /square |
| Automatic range | Draws the dynamic range of the prepared skill. | /range, Range |
| Alpha | Changes general overlay transparency or only M2E transparency. | /alpha <0-100>, /alpha m2e <0-100> |
| /fps | Toggles the FPS counter. |
| /fpsunlock [FPS] | Toggles VSync or sets a positive FPS limit. |
| /m2e | Toggles the M2E overlay. |
| /bbe | Toggles Bowling Bash gutterlines. |
| /dead | Toggles dead cells. |
| /square [1-24] | Enables the square range or changes its value. |
| /circle [1-24] | Enables the main circle or changes its value. |
| /circle rainbow | Toggles the animated color for the main circle. |
| /circle1 [1-24] | Controls the second independent circle. |
| /circle2 [1-24] | Controls the third independent circle. |
| /range | Toggles automatic skill range. |
| /alpha 50 | Changes general overlay transparency. |
| /alpha m2e 50 | Changes only M2E transparency. |
| /reload | Reloads ShowEffects from config.ini. |
The DLL looks for config.ini in the client executable folder. Boolean values use 1 to enable and 0 to disable.
Overlay colors use 0x00RRGGBB format. Alpha is controlled with /alpha.
Deadcell = 0x00FF00FF
Chatscope = 0x0000FF00
Castrange = 0x007F00FF
Circle1 = 0x0000FFFF
Circle2 = 0x00FFFF00
Range = 0x00FF7F00
Gutterline = 0x00FF0000
Demigutter = 0x000000FF
Persistent state updated automatically when using in-game commands.
fps = 1
m2e = 0
bbe = 0
deadcells = 0
circle = 0
circle_range = 9
circle_rainbow = 0
square = 0
square_range = 9
circle1 = 0
circle1_range = 9
circle2 = 0
circle2_range = 9
range = 0
alpha = 50
alpha_m2e = -1
fpsunlock = 0
Skill colors use 0xAARRGGBB format. SkillXXXX defines the color for the hexadecimal skill ID.
Skill007E = 0xBFFF00FF
Skill007F = 0x7F880000