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Xtreme Pixel Plugin

In-game commands and main config.ini options to customize FPS, overlays, M2E, ranges and effects.

17 Commands (@) 8 Features
Xtreme Pixel Plugin
FPS
/fps, /fpsunlock
M2E
SkillXXXX
Ranges
/circle, /square, /range
Overlays
/alpha, /bbe, /dead

Plugin features

Summary of each feature and its command or configuration key.

Feature Description Command / config
FPS Shows or hides the on-screen FPS counter. /fps, [State] fps
FPS unlock Changes the FPS limit or returns to VSync. /fpsunlock [FPS], [State] fpsunlock
M2E Shows ground skill effect areas using configured colors. /m2e, [M2E] SkillXXXX
ShowEffects Forces selected effects to remain visible even when /effect is disabled. [XtremePixel] ShowEffects, /reload
BBE / gutterlines Shows Bowling Bash gutterlines and demigutter lines. /bbe, Gutterline, Demigutter
Dead cells Marks blocked or non-walkable cells. /dead, Deadcell
Manual ranges Draws circles or squares around the character with values from 1 to 24. /circle, /circle1, /circle2, /square
Automatic range Draws the dynamic range of the prepared skill. /range, Range
Alpha Changes general overlay transparency or only M2E transparency. /alpha <0-100>, /alpha m2e <0-100>

In-game commands

/fpsToggles the FPS counter.
/fpsunlock [FPS]Toggles VSync or sets a positive FPS limit.
/m2eToggles the M2E overlay.
/bbeToggles Bowling Bash gutterlines.
/deadToggles dead cells.
/square [1-24]Enables the square range or changes its value.
/circle [1-24]Enables the main circle or changes its value.
/circle rainbowToggles the animated color for the main circle.
/circle1 [1-24]Controls the second independent circle.
/circle2 [1-24]Controls the third independent circle.
/rangeToggles automatic skill range.
/alpha 50Changes general overlay transparency.
/alpha m2e 50Changes only M2E transparency.
/reloadReloads ShowEffects from config.ini.

config.ini configuration

The DLL looks for config.ini in the client executable folder. Boolean values use 1 to enable and 0 to disable.

[Misc Color]

Overlay colors use 0x00RRGGBB format. Alpha is controlled with /alpha.

Deadcell = 0x00FF00FF
Chatscope = 0x0000FF00
Castrange = 0x007F00FF
Circle1 = 0x0000FFFF
Circle2 = 0x00FFFF00
Range = 0x00FF7F00
Gutterline = 0x00FF0000
Demigutter = 0x000000FF
[State]

Persistent state updated automatically when using in-game commands.

fps = 1
m2e = 0
bbe = 0
deadcells = 0
circle = 0
circle_range = 9
circle_rainbow = 0
square = 0
square_range = 9
circle1 = 0
circle1_range = 9
circle2 = 0
circle2_range = 9
range = 0
alpha = 50
alpha_m2e = -1
fpsunlock = 0
[M2E]

Skill colors use 0xAARRGGBB format. SkillXXXX defines the color for the hexadecimal skill ID.

Skill007E = 0xBFFF00FF
Skill007F = 0x7F880000

Important notes

  • Manual ranges are limited to 1..24.
  • /range does not save a manual range; it detects range dynamically from the client.
  • Color and M2E changes require restarting the client, except ShowEffects, which can be reloaded with /reload.
  • alpha_m2e = -1 means M2E uses the alpha from each color configured in [M2E].